Answer by Dreamora
I don't think so but you can derive from Object (technically UnityEngine.Object) which forms the base of all UnityEngine classes
View ArticleAnswer by Dreamora
To answer Comment and concerns:You only get problems by having stuff thats already "beyond" UnityEngine.Object normally (ie scriptableobject and its extends Component, Behaviour and MonoBehaviour) and...
View Article
More Pages to Explore .....